![]() ![]() Whereas blunt truth-tellers in the high-cost Table 2 Means (and standard deviations) of socialization variables by plausibility of children's answers to follow-up questions. There was a significant Veracity  Type of Child interaction, F(1, 80) = 9.10, p =. A final repeated-measures ANOVA was conducted to compare children's ratings of the vignette re- cipient's feelings in the prosocial lie and truth scenarios. Therefore, although both groups of chil- dren followed the same pattern of results for their evaluations of the protagonist's feelings, children in the low-cost condition were less positive about the protagonist's lying behavior compared with their high-cost counterparts. However, prosocial lie-tellers in the low-cost condition rated the protagonist's feelings less positively than prosocial lie-tellers in the high-cost condition, p <. 05, whereas prosocial lie-tellers thought that the protagonist would feel good regardless of whether he or she told the truth or a lie (Fig. Similarly, for children in the low-cost condition, blunt truth-tellers thought that the protagonist would feel bet- ter when he or she told the truth than when telling a lie, p <. ![]() 01, whereas prosocial lie-tellers thought the pro- tagonist would feel good regardless of whether he or she told the truth or a lie (see Fig. ![]() Post hoc analyses revealed that in the high-cost condition, blunt truth-tellers thought that the protagonist would feel better when he or she told the truth than when telling a lie, p <. There was also a significant Veracity  Type of Child interaction, F(3, 80) = 5.32, p =. 87, with children indicating that the protagonist was more likely to feel better when he or she told the truth (M = 4.88, SD = 1.71) than when telling a lie (M = 4.14, SD = 1.91). There was a significant main effect of veracity, F(1, 80) = 6.69, p =. children's ratings of the vignette protagonist's feelings in the prosocial lie and truth scenarios were compared. The only way I could see custom characters working is if they create a script for them aka Saints Row using multiple voice actors for the lines who then in turn can have the same depth as pre-existing ones, but with an alterable appearance and voice. Chicken Police, Disco Elysium, Deadly Premonition, Silent Hill 2, FF7-9.įrom Software games are good in spite of the story and character creation, not because of it. All the games that stand out for the story for me across all genres have a predefined main protagonist. I grew tired of mute, nondescript characters back in the PS1 era. Guess why? Because of the main character. It's actually my least liked FS game from 2008 onwards that I played (DeS, DS1-3, BB, ER) and despite that, I preferred the story over any other FS games. The Surge 1 and Nioh are not even in the same league as FS games in pretty much any regard for me, but I still cared more about their mediocre storylines and uncharismatic protagonists than the one in BB/DS1-3 and ER, because caring little is still more than not caring at all. I have never cared about the Souls storylines because of having a noname CAW alongside its vague nature and lack of cinematics. I prefer preset characters because they have a real personality consisting of a background, quirks, motives, and ideals and can give you a reason to care about their story, as such the potential for a good plot is infinitely higher. Many will see it from the opposite angle, here's my interpretation: That's why sekiro feels so disjointed, while bloodborne and Elden ring are so immersive. I play games so that I can be in the game world, if I want a story about a character that already exists I watch a movie. being forced to play as some named character entirely ruins the experience. Nah there's no place for preset characters in soulslikes, or really any game at all if I'm honest. There is a place for both, depending on the game you're playing. By comparison, Warren in rather Surge was a more relatable character than the nameless create-a-character in the Surge 2. Created characters have to have no character. Originally posted by paladin181:I beg to differ. ![]()
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